11/1/2023 0 Comments Maya render viewportWhen enabled this button freezes any Redshift tessellation from updating. If enabled during IPR rendering Redshift will start a new bucket render with each scene change which can help you if you are previewing AOVs, Subsurface Scattering or other things that require bucket rendering. Changing the active viewport while this setting is enabled will not change the render view camera. Locks the render view to the current camera when enabled. By default the Render View is set to and will use whatever camera is currently active in the viewport. This dropdown lets you specify which scene camera to use when rendering. For more information please see here.ĭraw a custom rectangular selection to render inside using either primary bucket or interactive preview rendering. Denoising must be enabled in the Redshift Render Settings in order for this to work. This helps you quickly see the positive (less noise) and potentially negative (less detail) effects of denoising. Toggles between the noisy beauty image and the image after denoising. You can choose from an isolated view of the red, green, blue, and alpha channels. ![]() This button lets you select which RGB channel is visible. For more information on AOV's see here and for examples and more information on the AOV Preview menu please see here. Lets you select which AOV is currently displayed from a dropdown menu, this defaults to the primary Beauty pass. Starts and stops Redshift's Interactive Preview Rendering, intended for quick render feedback.įorces a refresh for your Interactive Preview Render.Īctivates Redshift Real Time (RT), the fastest interactive rendering engine available in Redshift, offering near real time updates.
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